- moved VR code and IntRect to 'common'
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4b56714199
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686aa9779d
23 changed files with 108 additions and 85 deletions
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@ -28,7 +28,7 @@
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#include "gl_system.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "hwrenderer/utility/hw_vrmodes.h"
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#include "hw_vrmodes.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/system/gl_framebuffer.h"
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@ -162,7 +162,7 @@ void FGLRenderer::prepareInterleavedPresent(FPresentShaderBase& shader)
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}
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else
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{
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shader.Uniforms->InvGamma = 1.0f / clamp<float>(Gamma, 0.1f, 4.f);
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shader.Uniforms->InvGamma = 1.0f / clamp<float>(vid_gamma, 0.1f, 4.f);
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shader.Uniforms->Contrast = clamp<float>(vid_contrast, 0.1f, 3.f);
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shader.Uniforms->Brightness = clamp<float>(vid_brightness, -0.8f, 0.8f);
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shader.Uniforms->Saturation = clamp<float>(vid_saturation, -15.0f, 15.0f);
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