- moved VR code and IntRect to 'common'
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4b56714199
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23 changed files with 108 additions and 85 deletions
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@ -32,7 +32,7 @@
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
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#include "hwrenderer/utility/hw_vrmodes.h"
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#include "hw_vrmodes.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "r_videoscale.h"
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#include "filesystem.h"
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@ -201,7 +201,7 @@ void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool
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}
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else
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{
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uniforms.InvGamma = 1.0f / clamp<float>(Gamma, 0.1f, 4.f);
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uniforms.InvGamma = 1.0f / clamp<float>(vid_gamma, 0.1f, 4.f);
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uniforms.Contrast = clamp<float>(vid_contrast, 0.1f, 3.f);
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uniforms.Brightness = clamp<float>(vid_brightness, -0.8f, 0.8f);
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uniforms.Saturation = clamp<float>(vid_saturation, -15.0f, 15.f);
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