August 10, 2006 (Changes by Graf Zahl)
- Fixed: CheckActorInventory stored the return value in the wrong address on the ACS stack. - Fixed: Skin sounds weren't properly restored after a SNDINFO reset. - Added a more flexible ACS ChangeLevel function. It gets passed a level name instead of a level number and has several additional options (e.g. changing skill, starting the map without monsters and clearing the players' inventories. (UNTESTED!) - Changed Thing_Activate so that passing a tid of 0 activates the calling actor. - Changed Thing_Remove so that passing a tid of 0 removes the calling actor. - Added DECORATE parameters to A_Saw. SVN r283 (trunk)
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12 changed files with 175 additions and 48 deletions
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@ -645,7 +645,7 @@ AFuncDesc AFTable[]=
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FUNC(A_Punch, NULL)
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FUNC(A_CheckReload, NULL)
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FUNC(A_GunFlash, NULL)
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FUNC(A_Saw, NULL)
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FUNC(A_Saw, "ssxm")
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// DECORATE specific functions
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FUNC(A_BulletAttack, NULL)
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