- Added auto-detection scheme for r_vanillatrans
It now works the following way: (0) - Force off (ZDoom defaults) (1) - Force on (Doom defaults) (2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default) (3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
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10 changed files with 89 additions and 9 deletions
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@ -28,10 +28,10 @@
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#include "poly_sprite.h"
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#include "polyrenderer/poly_renderer.h"
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#include "polyrenderer/scene/poly_light.h"
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#include "r_data/r_vanillatrans.h"
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Int, r_drawfuzz)
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EXTERN_CVAR (Bool, r_vanillatrans)
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bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
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{
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@ -146,7 +146,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(true, stencilValue);
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args.SetClipPlane(clipPlane);
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if ((thing->renderflags & RF_ZDOOMTRANS) && r_vanillatrans)
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if ((thing->renderflags & RF_ZDOOMTRANS) && UseVanillaTransparency())
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args.SetStyle(LegacyRenderStyles[STYLE_Normal], 1.0f, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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else
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args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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