- refactoring complete. The source compiles again with the renamed position variable.
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7 changed files with 128 additions and 136 deletions
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@ -156,9 +156,9 @@ void AActor::Serialize (FArchive &arc)
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sprite = arc.ReadSprite ();
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}
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arc << x
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<< y
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<< z
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arc << __pos.x
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<< __pos.y
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<< __pos.z
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<< angle
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<< frame
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<< scaleX
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