- fixed: array clamping may only be done when reading a savegame.

- fixed generation of savegame names for level snapshots.
This commit is contained in:
Christoph Oelckers 2016-09-22 11:51:29 +02:00
commit 68dc75bf9e
2 changed files with 7 additions and 4 deletions

View file

@ -1571,7 +1571,7 @@ void G_WriteSnapshots(TArray<FString> &filenames, TArray<FCompressedBuffer> &buf
{
if (wadlevelinfos[i].Snapshot.mCompressedSize > 0)
{
filename << wadlevelinfos[i].MapName << ".map.json";
filename.Format("%s.map.json", wadlevelinfos[i].MapName.GetChars());
filename.ToLower();
filenames.Push(filename);
buffers.Push(wadlevelinfos[i].Snapshot);
@ -1579,7 +1579,7 @@ void G_WriteSnapshots(TArray<FString> &filenames, TArray<FCompressedBuffer> &buf
}
if (TheDefaultLevelInfo.Snapshot.mCompressedSize > 0)
{
filename << TheDefaultLevelInfo.MapName << ".mapd.json";
filename.Format("%s.mapd.json", TheDefaultLevelInfo.MapName.GetChars());
filename.ToLower();
filenames.Push(filename);
buffers.Push(TheDefaultLevelInfo.Snapshot);