- Forgot to bump min. savegame version for last revision.
- Increased limit for demon/melee to 4. SVN r880 (trunk)
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4 changed files with 5 additions and 2 deletions
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@ -715,7 +715,8 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
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// If this sound doesn't like playing near itself, don't play it if
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// that's what would happen.
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if (NearLimit > 0 && pt != NULL && S_CheckSoundLimit(sfx, pos, NearLimit))
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if (NearLimit > 0 && pt != NULL && mover != players[consoleplayer].camera &&
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S_CheckSoundLimit(sfx, pos, NearLimit))
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return;
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// Make sure the sound is loaded.
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