- Forgot to bump min. savegame version for last revision.

- Increased limit for demon/melee to 4. 

SVN r880 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-04 17:10:15 +00:00
commit 69002580e6
4 changed files with 5 additions and 2 deletions

View file

@ -715,7 +715,8 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
// If this sound doesn't like playing near itself, don't play it if
// that's what would happen.
if (NearLimit > 0 && pt != NULL && S_CheckSoundLimit(sfx, pos, NearLimit))
if (NearLimit > 0 && pt != NULL && mover != players[consoleplayer].camera &&
S_CheckSoundLimit(sfx, pos, NearLimit))
return;
// Make sure the sound is loaded.