- Merged FActorInfo::FindStateExact and FActorInfo::FindState into one function
because the differences are only minimal. - Removed all the varargs FindState functions because they aren't really needed. The engine itself never explicitly checks for more than 2 labels and for the rest a function that gets passed a FName array is more suitable anyway. SVN r414 (trunk)
This commit is contained in:
parent
979dfdf4cf
commit
693bf96cb3
11 changed files with 89 additions and 126 deletions
|
|
@ -1014,7 +1014,7 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
|
|||
if (target != NULL && target->flags & (MF_SHOOTABLE|MF_CORPSE))
|
||||
{
|
||||
if (target->flags & MF_NOBLOOD) nextstate = mo->FindState(NAME_Crash);
|
||||
if (nextstate == NULL) nextstate = mo->FindState(2, NAME_Death, NAME_Extreme);
|
||||
if (nextstate == NULL) nextstate = mo->FindState(NAME_Death, NAME_Extreme);
|
||||
}
|
||||
if (nextstate == NULL) nextstate = mo->FindState(NAME_Death);
|
||||
mo->SetState (nextstate);
|
||||
|
|
@ -4711,7 +4711,7 @@ int AActor::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FN
|
|||
target = source;
|
||||
if (pr_takedamage() < PainChance)
|
||||
{
|
||||
FState * painstate = FindState(2,NAME_Pain, (int)damagetype);
|
||||
FState * painstate = FindState(NAME_Pain, damagetype);
|
||||
if (painstate != NULL) SetState (painstate);
|
||||
}
|
||||
return -1;
|
||||
|
|
@ -4729,7 +4729,7 @@ int AActor::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FN
|
|||
}
|
||||
if (damagetype == NAME_Ice)
|
||||
{
|
||||
death = GetClass()->ActorInfo->FindStateExact (2, NAME_Death, NAME_Ice);
|
||||
death = FindState (NAME_Death, NAME_Ice, true);
|
||||
if (death == NULL && !deh.NoAutofreeze && !(flags4 & MF4_NOICEDEATH) &&
|
||||
(player || (flags3 & MF3_ISMONSTER)))
|
||||
{
|
||||
|
|
@ -4738,7 +4738,7 @@ int AActor::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FN
|
|||
}
|
||||
else
|
||||
{
|
||||
death = FindState (2, NAME_Death, int(damagetype));
|
||||
death = FindState (NAME_Death, damagetype);
|
||||
}
|
||||
return (death == NULL) ? -1 : damage;
|
||||
}
|
||||
|
|
@ -4753,7 +4753,7 @@ void AActor::Crash()
|
|||
|
||||
if (DamageType != NAME_None)
|
||||
{
|
||||
crashstate = GetClass()->ActorInfo->FindStateExact(2, NAME_Crash, int(DamageType));
|
||||
crashstate = FindState(NAME_Crash, DamageType, true);
|
||||
}
|
||||
if (crashstate == NULL)
|
||||
{
|
||||
|
|
@ -4762,7 +4762,7 @@ void AActor::Crash()
|
|||
|
||||
if (health<gibhealth)
|
||||
{ // Extreme death
|
||||
crashstate = FindState (2, NAME_Crash, NAME_Extreme);
|
||||
crashstate = FindState (NAME_Crash, NAME_Extreme);
|
||||
}
|
||||
else
|
||||
{ // Normal death
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue