Add some experimental draw triangle code

This commit is contained in:
Magnus Norddahl 2016-10-18 18:23:56 +02:00
commit 694cae054c
2 changed files with 254 additions and 0 deletions

View file

@ -47,10 +47,13 @@
EXTERN_CVAR(Bool, r_shadercolormaps)
CVAR(Bool, r_drawtriangle, false, 0)
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
void R_SetupColormap(player_t *);
void R_SetupFreelook();
void R_InitRenderer();
void R_DrawTriangle();
FSoftwareRenderer::FSoftwareRenderer()
{
@ -192,6 +195,8 @@ void FSoftwareRenderer::RenderView(player_t *player)
}
R_EndDrawerCommands();
if (r_swtruecolor && r_drawtriangle)
R_DrawTriangle();
}
//==========================================================================