- moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
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90 changed files with 224 additions and 327 deletions
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@ -920,7 +920,7 @@ int PrintString (int iprintlevel, const char *outline)
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return 0; // Don't waste time on calculating this if nothing at all was printed...
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}
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bool gameisdead;
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extern bool gameisdead;
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int VPrintf (int printlevel, const char *format, va_list parms)
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{
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