- moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
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90 changed files with 224 additions and 327 deletions
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@ -42,7 +42,7 @@
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#include <math.h>
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#include <assert.h>
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#include "doomerrors.h"
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#include "engineerrors.h"
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#include "i_time.h"
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#include "d_gui.h"
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@ -166,7 +166,6 @@ EXTERN_CVAR (Bool, r_drawplayersprites)
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EXTERN_CVAR (Bool, show_messages)
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extern bool setmodeneeded;
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extern bool gameisdead;
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extern bool demorecording;
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extern bool M_DemoNoPlay; // [RH] if true, then skip any demos in the loop
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extern bool insave;
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@ -2345,64 +2344,6 @@ static void CheckCmdLine()
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}
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}
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//==========================================================================
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//
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// I_Error
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//
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// Throw an error that will send us to the console if we are far enough
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// along in the startup process.
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//
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//==========================================================================
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void I_Error(const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start(argptr, error);
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myvsnprintf(errortext, MAX_ERRORTEXT, error, argptr);
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va_end(argptr);
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I_DebugPrint(errortext);
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throw CRecoverableError(errortext);
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}
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//==========================================================================
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//
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// I_FatalError
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//
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// Throw an error that will end the game.
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//
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//==========================================================================
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extern FILE *Logfile;
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void I_FatalError(const char *error, ...)
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{
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static bool alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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va_list argptr;
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va_start(argptr, error);
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myvsnprintf(errortext, MAX_ERRORTEXT, error, argptr);
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va_end(argptr);
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I_DebugPrint(errortext);
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// Record error to log (if logging)
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if (Logfile)
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{
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fprintf(Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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fflush(Logfile);
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}
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throw CFatalError(errortext);
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}
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std::terminate(); // recursive I_FatalErrors must immediately terminate.
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}
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static void NewFailure ()
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{
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I_FatalError ("Failed to allocate memory from system heap");
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@ -2906,6 +2847,8 @@ static int D_DoomMain_Internal (void)
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while (1);
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}
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void I_ShowFatalError(const char* message);
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int D_DoomMain()
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{
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int ret = 0;
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