- Moved weapon slot initialization into APlayerPawn::PostBeginPlay() so that

they can be initialized when players respawn in multiplayer.


SVN r1476 (trunk)
This commit is contained in:
Randy Heit 2009-03-12 03:54:23 +00:00
commit 69c2c4de64
6 changed files with 109 additions and 40 deletions

View file

@ -922,7 +922,6 @@ void G_DoLoadLevel (int position, bool autosave)
}
P_SetupLevel (level.mapname, position);
P_CompleteWeaponSetup();
AM_LevelInit();