- Moved weapon slot initialization into APlayerPawn::PostBeginPlay() so that
they can be initialized when players respawn in multiplayer. SVN r1476 (trunk)
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6 changed files with 109 additions and 40 deletions
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@ -922,7 +922,6 @@ void G_DoLoadLevel (int position, bool autosave)
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}
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P_SetupLevel (level.mapname, position);
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P_CompleteWeaponSetup();
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AM_LevelInit();
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