- Allow defaultenvironment to take names as well as numeric IDs.
SVN r2262 (trunk)
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aa86e62693
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3 changed files with 24 additions and 7 deletions
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@ -1256,11 +1256,27 @@ DEFINE_MAP_OPTION(defaultenvironment, false)
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int id;
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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id = parse.sc.Number << 8;
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if (parse.CheckNumber())
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{
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id |= parse.sc.Number;
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if (parse.sc.CheckNumber())
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{ // Numeric ID XXX [, YYY]
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id = parse.sc.Number << 8;
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if (parse.CheckNumber())
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{
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id |= parse.sc.Number;
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}
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}
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else
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{ // Named environment
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parse.sc.MustGetString();
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ReverbContainer *reverb = S_FindEnvironment(parse.sc.String);
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if (reverb == NULL)
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{
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parse.sc.ScriptMessage("Unknown sound environment '%s'\n", parse.sc.String);
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id = 0;
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}
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else
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{
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id = reverb->ID;
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}
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}
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info->DefaultEnvironment = id;
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}
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