- Changed MUS playback to use MIDI streams, like it did during the early days
of ZDoom, except now the entire song isn't prebuffered in large chunks, so I can insert MIDI events into the playback with fairly low latency. This should offer more precise timing than the combination of low-level MIDI and WaitForSingleObject timeouts. SVN r783 (trunk)
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6 changed files with 342 additions and 172 deletions
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March 3, 2008
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- Changed MUS playback to use MIDI streams, like it did during the early days
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of ZDoom, except now the entire song isn't prebuffered in large chunks, so
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I can insert MIDI events into the playback with fairly low latency. This
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should offer more precise timing than the combination of low-level MIDI and
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WaitForSingleObject timeouts.
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- Fixed: PTR_BounceTraverse only checked for projectiles that were too
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high to pass through two-sided lines, but not ones that were too low.
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- Fixed: SBARINFO couldn't detect the extreme death damage type for the
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