- scriptified ArtiHealingRadius.
- allow switch/case with names. - fixed break jump target handling for switch/case. This only worked when the break was in the outermost compound statement, those in inner ones were missed.
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9 changed files with 151 additions and 120 deletions
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@ -3175,6 +3175,19 @@ DEFINE_FIELD(APlayerPawn, FlechetteType)
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DEFINE_FIELD(APlayerPawn, DamageFade)
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DEFINE_FIELD(APlayerPawn, ViewBob)
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DEFINE_FIELD(PClassPlayerPawn, HealingRadiusType)
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DEFINE_FIELD(PClassPlayerPawn, DisplayName)
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DEFINE_FIELD(PClassPlayerPawn, SoundClass)
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DEFINE_FIELD(PClassPlayerPawn, Face)
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DEFINE_FIELD(PClassPlayerPawn, Portrait)
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DEFINE_FIELD(PClassPlayerPawn, Slot)
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DEFINE_FIELD(PClassPlayerPawn, InvulMode)
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DEFINE_FIELD(PClassPlayerPawn, HexenArmor)
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DEFINE_FIELD(PClassPlayerPawn, ColorRangeStart)
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DEFINE_FIELD(PClassPlayerPawn, ColorRangeEnd)
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DEFINE_FIELD(PClassPlayerPawn, ColorSets)
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DEFINE_FIELD(PClassPlayerPawn, PainFlashes)
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DEFINE_FIELD_X(PlayerInfo, player_t, mo)
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DEFINE_FIELD_X(PlayerInfo, player_t, playerstate)
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DEFINE_FIELD_X(PlayerInfo, player_t, original_oldbuttons)
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