Switch vulkan backend to use the zvulkan library
This commit is contained in:
parent
854c57611f
commit
6a005e3a2a
203 changed files with 17350 additions and 7655 deletions
|
|
@ -22,20 +22,21 @@
|
|||
|
||||
#include "vk_pprenderstate.h"
|
||||
#include "vk_postprocess.h"
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#include "vulkan/system/vk_renderdevice.h"
|
||||
#include "vulkan/system/vk_commandbuffer.h"
|
||||
#include "vulkan/system/vk_swapchain.h"
|
||||
#include <zvulkan/vulkanswapchain.h>
|
||||
#include "vulkan/system/vk_buffer.h"
|
||||
#include "vulkan/shaders/vk_ppshader.h"
|
||||
#include "vulkan/textures/vk_pptexture.h"
|
||||
#include "vulkan/textures/vk_renderbuffers.h"
|
||||
#include "vulkan/textures/vk_samplers.h"
|
||||
#include "vulkan/textures/vk_texture.h"
|
||||
#include "vulkan/textures/vk_framebuffer.h"
|
||||
#include "vulkan/renderer/vk_renderstate.h"
|
||||
#include "vulkan/renderer/vk_descriptorset.h"
|
||||
#include "flatvertices.h"
|
||||
|
||||
VkPPRenderState::VkPPRenderState(VulkanFrameBuffer* fb) : fb(fb)
|
||||
VkPPRenderState::VkPPRenderState(VulkanRenderDevice* fb) : fb(fb)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -63,7 +64,7 @@ void VkPPRenderState::Draw()
|
|||
if (Output.Type == PPTextureType::PPTexture)
|
||||
key.OutputFormat = fb->GetTextureManager()->GetTextureFormat(Output.Texture);
|
||||
else if (Output.Type == PPTextureType::SwapChain)
|
||||
key.OutputFormat = fb->GetCommands()->swapChain->swapChainFormat.format;
|
||||
key.OutputFormat = fb->GetFramebufferManager()->SwapChain->Format().format;
|
||||
else if (Output.Type == PPTextureType::ShadowMap)
|
||||
key.OutputFormat = VK_FORMAT_R32_SFLOAT;
|
||||
else
|
||||
|
|
@ -114,16 +115,16 @@ void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDes
|
|||
scissor.extent.width = framebufferWidth;
|
||||
scissor.extent.height = framebufferHeight;
|
||||
|
||||
RenderPassBegin beginInfo;
|
||||
beginInfo.setRenderPass(passSetup->RenderPass.get());
|
||||
beginInfo.setRenderArea(0, 0, framebufferWidth, framebufferHeight);
|
||||
beginInfo.setFramebuffer(framebuffer);
|
||||
beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
RenderPassBegin()
|
||||
.RenderPass(passSetup->RenderPass.get())
|
||||
.RenderArea(0, 0, framebufferWidth, framebufferHeight)
|
||||
.Framebuffer(framebuffer)
|
||||
.AddClearColor(0.0f, 0.0f, 0.0f, 1.0f)
|
||||
.Execute(cmdbuffer);
|
||||
|
||||
VkBuffer vertexBuffers[] = { static_cast<VkHardwareVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
|
||||
VkDeviceSize offsets[] = { 0 };
|
||||
|
||||
cmdbuffer->beginRenderPass(beginInfo);
|
||||
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
|
||||
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
|
||||
cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue