Switch vulkan backend to use the zvulkan library
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854c57611f
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6a005e3a2a
203 changed files with 17350 additions and 7655 deletions
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@ -21,8 +21,8 @@
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*/
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#include "vk_renderstate.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_renderdevice.h"
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#include "zvulkan/vulkanbuilders.h"
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#include "vulkan/system/vk_commandbuffer.h"
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#include "vulkan/system/vk_buffer.h"
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#include "vulkan/renderer/vk_renderpass.h"
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@ -42,7 +42,7 @@
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CVAR(Int, vk_submit_size, 1000, 0);
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EXTERN_CVAR(Bool, r_skipmats)
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VkRenderState::VkRenderState(VulkanFrameBuffer* fb) : fb(fb), mStreamBufferWriter(fb), mMatrixBufferWriter(fb)
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VkRenderState::VkRenderState(VulkanRenderDevice* fb) : fb(fb), mStreamBufferWriter(fb), mMatrixBufferWriter(fb)
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{
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Reset();
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}
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@ -555,7 +555,7 @@ void VkRenderState::BeginRenderPass(VulkanCommandBuffer *cmdbuffer)
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if (key.DepthStencil)
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builder.AddAttachment(mRenderTarget.DepthStencil);
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builder.DebugName("VkRenderPassSetup.Framebuffer");
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framebuffer = builder.Create(fb->device);
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framebuffer = builder.Create(fb->device.get());
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}
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// Only clear depth+stencil if the render target actually has that
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@ -563,16 +563,16 @@ void VkRenderState::BeginRenderPass(VulkanCommandBuffer *cmdbuffer)
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mClearTargets &= ~(CT_Depth | CT_Stencil);
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RenderPassBegin beginInfo;
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beginInfo.setRenderPass(mPassSetup->GetRenderPass(mClearTargets));
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beginInfo.setRenderArea(0, 0, mRenderTarget.Width, mRenderTarget.Height);
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beginInfo.setFramebuffer(framebuffer.get());
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beginInfo.addClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]);
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beginInfo.RenderPass(mPassSetup->GetRenderPass(mClearTargets));
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beginInfo.RenderArea(0, 0, mRenderTarget.Width, mRenderTarget.Height);
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beginInfo.Framebuffer(framebuffer.get());
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beginInfo.AddClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]);
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if (key.DrawBuffers > 1)
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beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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beginInfo.AddClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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if (key.DrawBuffers > 2)
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beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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beginInfo.addClearDepthStencil(1.0f, 0);
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cmdbuffer->beginRenderPass(beginInfo);
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beginInfo.AddClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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beginInfo.AddClearDepthStencil(1.0f, 0);
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beginInfo.Execute(cmdbuffer);
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mMaterial.mChanged = true;
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mClearTargets = 0;
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