Switch vulkan backend to use the zvulkan library

This commit is contained in:
Magnus Norddahl 2022-12-03 06:40:04 +01:00 committed by Christoph Oelckers
commit 6a005e3a2a
203 changed files with 17350 additions and 7655 deletions

View file

@ -21,12 +21,12 @@
*/
#include "vk_renderstate.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_renderdevice.h"
#include "zvulkan/vulkanbuilders.h"
#include "vulkan/system/vk_buffer.h"
#include "vulkan/renderer/vk_streambuffer.h"
VkStreamBufferWriter::VkStreamBufferWriter(VulkanFrameBuffer* fb)
VkStreamBufferWriter::VkStreamBufferWriter(VulkanRenderDevice* fb)
{
mBuffer = fb->GetBufferManager()->StreamBuffer.get();
}
@ -55,7 +55,7 @@ void VkStreamBufferWriter::Reset()
/////////////////////////////////////////////////////////////////////////////
VkMatrixBufferWriter::VkMatrixBufferWriter(VulkanFrameBuffer* fb)
VkMatrixBufferWriter::VkMatrixBufferWriter(VulkanRenderDevice* fb)
{
mBuffer = fb->GetBufferManager()->MatrixBuffer.get();
mIdentityMatrix.loadIdentity();