Merged p_setup conflict
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commit
6a0103a746
54 changed files with 191 additions and 779 deletions
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@ -2541,7 +2541,7 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmaps
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case Sector_Set3DFloor:
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if (msd->toptexture[0]=='#')
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{
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sd->SetTexture(side_t::top, FNullTextureID() +(-strtol(&msd->toptexture[1], NULL, 10))); // store the alpha as a negative texture index
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sd->SetTexture(side_t::top, FNullTextureID() +(int)(-strtoll(&msd->toptexture[1], NULL, 10))); // store the alpha as a negative texture index
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// This will be sorted out by the 3D-floor code later.
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}
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else
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@ -2979,6 +2979,15 @@ static bool P_VerifyBlockMap(int count)
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break;
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}
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// there's some node builder which carelessly removed the initial 0-entry.
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// Rather than second-guessing the intent, let's just discard such blockmaps entirely
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// to be on the safe side.
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if (*list != 0)
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{
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Printf(PRINT_HIGH, "P_VerifyBlockMap: first entry is not 0.\n");
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return false;
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}
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// scan the list for out-of-range linedef indicies in list
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for(tmplist = list; *tmplist != -1; tmplist++)
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{
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@ -3426,6 +3435,17 @@ void P_FreeLevelData ()
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{
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// [ZZ] delete per-map event handlers
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E_Shutdown(true);
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MapThingsConverted.Clear();
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MapThingsUserDataIndex.Clear();
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MapThingsUserData.Clear();
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linemap.Clear();
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FCanvasTextureInfo::EmptyList();
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R_FreePastViewers();
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P_ClearUDMFKeys();
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// [RH] Clear all ThingID hash chains.
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AActor::ClearTIDHashes();
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P_FreeMapDataBackup();
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interpolator.ClearInterpolations(); // [RH] Nothing to interpolate on a fresh level.
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Renderer->CleanLevelData();
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@ -3578,14 +3598,6 @@ void P_SetupLevel (const char *lumpname, int position)
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level.maptype = MAPTYPE_UNKNOWN;
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wminfo.partime = 180;
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MapThingsConverted.Clear();
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MapThingsUserDataIndex.Clear();
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MapThingsUserData.Clear();
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linemap.Clear();
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FCanvasTextureInfo::EmptyList ();
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R_FreePastViewers ();
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P_ClearUDMFKeys();
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if (!savegamerestore)
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{
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for (i = 0; i < MAXPLAYERS; ++i)
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@ -3615,8 +3627,6 @@ void P_SetupLevel (const char *lumpname, int position)
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// Make sure all sounds are stopped before Z_FreeTags.
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S_Start ();
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// [RH] Clear all ThingID hash chains.
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AActor::ClearTIDHashes ();
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// [RH] clear out the mid-screen message
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C_MidPrint (NULL, NULL);
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