- second part of texture fix.
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3 changed files with 14 additions and 5 deletions
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@ -551,6 +551,7 @@ void OpenGLFrameBuffer::GameRestart()
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UpdatePalette ();
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ScreenshotBuffer = NULL;
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gl_GenerateGlobalBrightmapFromColormap();
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GLRenderer->GetSpecialTextures();
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}
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