- Changed pickup sounds of local player to unpaused to resolve problems with
the time freezer and make them behave better. - Fixed: When sounds are paused not all newly started sounds should actually be played. - Fixed: SBARINFO had no means to check if a weapon uses any ammo at all and as a result the inventory icon was misplaced if a no-ammo weapon was selected. SVN r1343 (trunk)
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11 changed files with 166 additions and 45 deletions
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@ -1528,7 +1528,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(powerup, type, S, PowerupGiver)
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// Yuck! What was I thinking when I decided to prepend "Power" to the name?
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// Now it's too late to change it...
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const PClass *cls = PClass::FindClass(str);
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if (cls == NULL || !cls->IsDescendantOf(RUNTIME_CLASS(APowerupGiver)))
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if (cls == NULL || !cls->IsDescendantOf(RUNTIME_CLASS(APowerup)))
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{
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FString st;
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st.Format("%s%s", strnicmp(str, "power", 5)? "Power" : "", str);
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