- Blood default color is set in the gameinfo now so that Chex Quest

can default to green instead of red.
- Fixed: The version of CheckNumForFullName that checks for a specific
  WAD did not work.
- Moved MAPINFO names into gameinfo structure.
- Added Chex Quest support. Credits go to fraggle for creating a 
  Dehacked patch that does most of the work. The rest includes a new
  MAPINFO and removal of the drop items from the monsters being used.



SVN r1185 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-26 18:32:17 +00:00
commit 6a3b4a6c4d
13 changed files with 1099 additions and 53 deletions

View file

@ -2096,17 +2096,19 @@ static int DoInclude (int dummy)
return GetLine();
}
void DoDehPatch (const char *patchfile, bool autoloading)
void DoDehPatch (const char *patchfile, bool autoloading, int lump)
{
char file[256];
int cont;
int filelen = 0; // Be quiet, gcc
int lump;
PatchFile = NULL;
PatchName = NULL;
lump = Wads.CheckNumForName ("DEHACKED");
if (lump < 0)
{
lump = Wads.CheckNumForName ("DEHACKED");
}
if (lump >= 0 && autoloading)
{