- Blood default color is set in the gameinfo now so that Chex Quest
can default to green instead of red. - Fixed: The version of CheckNumForFullName that checks for a specific WAD did not work. - Moved MAPINFO names into gameinfo structure. - Added Chex Quest support. Credits go to fraggle for creating a Dehacked patch that does most of the work. The rest includes a new MAPINFO and removal of the drop items from the monsters being used. SVN r1185 (trunk)
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13 changed files with 1099 additions and 53 deletions
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@ -2096,17 +2096,19 @@ static int DoInclude (int dummy)
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return GetLine();
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}
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void DoDehPatch (const char *patchfile, bool autoloading)
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void DoDehPatch (const char *patchfile, bool autoloading, int lump)
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{
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char file[256];
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int cont;
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int filelen = 0; // Be quiet, gcc
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int lump;
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PatchFile = NULL;
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PatchName = NULL;
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lump = Wads.CheckNumForName ("DEHACKED");
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if (lump < 0)
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{
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lump = Wads.CheckNumForName ("DEHACKED");
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}
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if (lump >= 0 && autoloading)
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{
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