- Blood default color is set in the gameinfo now so that Chex Quest
can default to green instead of red. - Fixed: The version of CheckNumForFullName that checks for a specific WAD did not work. - Moved MAPINFO names into gameinfo structure. - Added Chex Quest support. Credits go to fraggle for creating a Dehacked patch that does most of the work. The rest includes a new MAPINFO and removal of the drop items from the monsters being used. SVN r1185 (trunk)
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13 changed files with 1099 additions and 53 deletions
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@ -45,6 +45,7 @@
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#include "r_draw.h"
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#include "a_sharedglobal.h"
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#include "r_translate.h"
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#include "gi.h"
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FDecalLib DecalLibrary;
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@ -515,8 +516,15 @@ void FDecalLib::ParseDecal (FScanner &sc)
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case DECAL_SHADE:
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sc.MustGetString ();
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if (!sc.Compare("BloodDefault"))
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{
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newdecal.ShadeColor = V_GetColor (NULL, sc.String);
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}
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else
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{
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newdecal.ShadeColor = gameinfo.defaultbloodcolor;
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}
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newdecal.RenderStyle = STYLE_Shaded;
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newdecal.ShadeColor = V_GetColor (NULL, sc.String);
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newdecal.ShadeColor |=
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ColorMatcher.Pick (RPART(newdecal.ShadeColor),
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GPART(newdecal.ShadeColor), BPART(newdecal.ShadeColor)) << 24;
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