- moved Restricted/ForbiddenToPlayerClass fully to the script side.
This required some fixes for allowing to read from metadata arrays.
This commit is contained in:
parent
45691e91c9
commit
6a3ddaa8fa
7 changed files with 49 additions and 55 deletions
|
|
@ -1090,12 +1090,14 @@ DEFINE_PROPERTY(distancecheck, S, Actor)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(restrictedto, Ssssssssssssssssssss, Inventory)
|
||||
{
|
||||
static_cast<PClassActor*>(info)->RestrictedToPlayerClass.Clear();
|
||||
auto restrictarray = (TArray<PClassActor*>*)defaults->ScriptVar(NAME_RestrictedToPlayerClass, nullptr);
|
||||
|
||||
restrictarray->Clear();
|
||||
for(int i = 0;i < PROP_PARM_COUNT;++i)
|
||||
{
|
||||
PROP_STRING_PARM(n, i);
|
||||
if (*n != 0)
|
||||
static_cast<PClassActor*>(info)->RestrictedToPlayerClass.Push(FindClassTentative(n, RUNTIME_CLASS(APlayerPawn)));
|
||||
restrictarray->Push(FindClassTentative(n, RUNTIME_CLASS(APlayerPawn)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1104,12 +1106,14 @@ DEFINE_CLASS_PROPERTY(restrictedto, Ssssssssssssssssssss, Inventory)
|
|||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(forbiddento, Ssssssssssssssssssss, Inventory)
|
||||
{
|
||||
static_cast<PClassActor*>(info)->ForbiddenToPlayerClass.Clear();
|
||||
auto forbidarray = (TArray<PClassActor*>*)defaults->ScriptVar(NAME_ForbiddenToPlayerClass, nullptr);
|
||||
|
||||
forbidarray->Clear();
|
||||
for(int i = 0;i < PROP_PARM_COUNT;++i)
|
||||
{
|
||||
PROP_STRING_PARM(n, i);
|
||||
if (*n != 0)
|
||||
static_cast<PClassActor*>(info)->ForbiddenToPlayerClass.Push(FindClassTentative(n, RUNTIME_CLASS(APlayerPawn)));
|
||||
forbidarray->Push(FindClassTentative(n, RUNTIME_CLASS(APlayerPawn)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue