Read ZDRay info thing

This commit is contained in:
RaveYard 2023-09-04 12:28:05 +02:00 committed by Magnus Norddahl
commit 6a579396b5
5 changed files with 40 additions and 5 deletions

View file

@ -27,6 +27,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
{
SunColor = doomMap.SunColor; // TODO keep only one copy?
SunDirection = doomMap.SunDirection;
LightmapSampleDistance = doomMap.LightmapSampleDistance;
for (unsigned int i = 0; i < doomMap.sides.Size(); i++)
{
@ -890,7 +891,7 @@ void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTex
if (surface.sampleDimension <= 0)
{
surface.sampleDimension = 16;
surface.sampleDimension = LightmapSampleDistance;
}
//surface->sampleDimension = Math::RoundPowerOfTwo(surface->sampleDimension);