- added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
SVN r2317 (trunk)
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942108f7ea
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3 changed files with 16 additions and 4 deletions
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@ -110,6 +110,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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ACTION_PARAM_SOUND(hitsound, 1);
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ACTION_PARAM_INT(damage, 2);
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ACTION_PARAM_CLASS(pufftype, 3);
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ACTION_PARAM_FIXED(Range, 4)
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ACTION_PARAM_FIXED(LifeSteal, 5);
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if (NULL == (player = self->player))
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{
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@ -131,8 +133,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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angle += pr_saw.Random2() << 18;
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// use meleerange + 1 so the puff doesn't skip the flash (i.e. plays all states)
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P_LineAttack (self, angle, MELEERANGE+1,
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P_AimLineAttack (self, angle, MELEERANGE+1, &linetarget), damage,
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if (Range == 0) Range = MELEERANGE+1;
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P_LineAttack (self, angle, Range,
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P_AimLineAttack (self, angle, Range, &linetarget), damage,
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NAME_None, pufftype);
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if (!linetarget)
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@ -140,6 +144,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM);
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return;
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}
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if (LifeSteal)
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P_GiveBody (self, (damage * LifeSteal) >> FRACBITS);
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S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);
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// turn to face target
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