- added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
SVN r2317 (trunk)
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3 changed files with 16 additions and 4 deletions
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@ -1080,6 +1080,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
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ACTION_PARAM_BOOL(UseAmmo, 2);
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ACTION_PARAM_CLASS(PuffType, 3);
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ACTION_PARAM_FIXED(Range, 4);
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ACTION_PARAM_FIXED(LifeSteal, 5);
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if (!self->player) return;
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@ -1110,6 +1111,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
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// turn to face target
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if (linetarget)
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{
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if (LifeSteal)
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P_GiveBody (self, (Damage * LifeSteal) >> FRACBITS);
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S_Sound (self, CHAN_WEAPON, weapon->AttackSound, 1, ATTN_NORM);
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self->angle = R_PointToAngle2 (self->x,
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