- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
- moved sector secret information from sector_t::special and secretsector to two flag bits in sector_t::Flags. This is to get rid of the bit masking madness in the floor/ceiling thinkers which need to preserve this bit when they change a sector's type.
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15 changed files with 67 additions and 38 deletions
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@ -2071,17 +2071,17 @@ static bool AM_CheckSecret(line_t *line)
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{
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if (line->frontsector != NULL)
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{
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if (line->frontsector->secretsector)
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if (line->frontsector->wasSecret())
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{
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if (am_map_secrets!=0 && !(line->frontsector->special&SECRET_MASK)) return true;
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if (am_map_secrets!=0 && !line->frontsector->isSecret()) return true;
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if (am_map_secrets==2 && !(line->flags & ML_SECRET)) return true;
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}
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}
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if (line->backsector != NULL)
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{
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if (line->backsector->secretsector)
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if (line->backsector->wasSecret())
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{
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if (am_map_secrets!=0 && !(line->backsector->special&SECRET_MASK)) return true;
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if (am_map_secrets!=0 && !line->backsector->isSecret()) return true;
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if (am_map_secrets==2 && !(line->flags & ML_SECRET)) return true;
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}
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}
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