- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
- moved sector secret information from sector_t::special and secretsector to two flag bits in sector_t::Flags. This is to get rid of the bit masking madness in the floor/ceiling thinkers which need to preserve this bit when they change a sector's type.
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15 changed files with 67 additions and 38 deletions
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@ -398,15 +398,25 @@ void P_SerializeWorld (FArchive &arc)
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}
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}
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arc << sec->SoundTarget
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arc << sec->SoundTarget
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<< sec->SecActTarget
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<< sec->sky
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<< sec->MoreFlags
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<< sec->Flags
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<< sec->FloorSkyBox << sec->CeilingSkyBox
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<< sec->ZoneNumber
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<< sec->secretsector
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<< sec->interpolations[0]
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<< sec->ZoneNumber;
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if (SaveVersion < 4529)
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{
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short secretsector;
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arc << secretsector;
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if (secretsector) sec->Flags |= SECF_WASSECRET;
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if (sec->special & SECRET_MASK)
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{
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sec->Flags |= SECF_SECRET;
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sec->special &= ~SECRET_MASK;
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}
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}
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arc << sec->interpolations[0]
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<< sec->interpolations[1]
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<< sec->interpolations[2]
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<< sec->interpolations[3]
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