Added SpiralOffset to railgun functions.

This commit is contained in:
Chronos Ouroboros 2015-04-23 15:11:54 -03:00
commit 6a6836b1e7
7 changed files with 14 additions and 12 deletions

View file

@ -586,7 +586,7 @@ void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, i
}
}
void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end, int color1, int color2, float maxdiff, int flags, const PClass *spawnclass, angle_t angle, int duration, float sparsity, float drift)
void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end, int color1, int color2, float maxdiff, int flags, const PClass *spawnclass, angle_t angle, int duration, float sparsity, float drift, int SpiralOffset)
{
double length, lengthsquared;
int steps, i;
@ -678,7 +678,7 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
color1 = color1 == 0 ? -1 : ParticleColor(color1);
pos = start;
deg = FAngle(270);
deg = FAngle(SpiralOffset);
for (i = spiral_steps; i; i--)
{
particle_t *p = NewParticle ();