Added SpiralOffset to railgun functions.

This commit is contained in:
Chronos Ouroboros 2015-04-23 15:11:54 -03:00
commit 6a6836b1e7
7 changed files with 14 additions and 12 deletions

View file

@ -1495,7 +1495,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
//==========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
{
ACTION_PARAM_START(16);
ACTION_PARAM_START(17);
ACTION_PARAM_INT(Damage, 0);
ACTION_PARAM_INT(Spawnofs_XY, 1);
ACTION_PARAM_BOOL(UseAmmo, 2);
@ -1512,6 +1512,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
ACTION_PARAM_FLOAT(DriftSpeed, 13);
ACTION_PARAM_CLASS(SpawnClass, 14);
ACTION_PARAM_FIXED(Spawnofs_Z, 15);
ACTION_PARAM_INT(SpiralOffset, 16);
if(Range==0) Range=8192*FRACUNIT;
if(Sparsity==0) Sparsity=1.0;
@ -1540,7 +1541,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
slope = pr_crailgun.Random2() * (Spread_Z / 255);
}
P_RailAttack (self, Damage, Spawnofs_XY, Spawnofs_Z, Color1, Color2, MaxDiff, Flags, PuffType, angle, slope, Range, Duration, Sparsity, DriftSpeed, SpawnClass);
P_RailAttack (self, Damage, Spawnofs_XY, Spawnofs_Z, Color1, Color2, MaxDiff, Flags, PuffType, angle, slope, Range, Duration, Sparsity, DriftSpeed, SpawnClass, SpiralOffset);
}
//==========================================================================
@ -1558,7 +1559,7 @@ enum
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
{
ACTION_PARAM_START(16);
ACTION_PARAM_START(17);
ACTION_PARAM_INT(Damage, 0);
ACTION_PARAM_INT(Spawnofs_XY, 1);
ACTION_PARAM_COLOR(Color1, 2);
@ -1575,6 +1576,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
ACTION_PARAM_FLOAT(DriftSpeed, 13);
ACTION_PARAM_CLASS(SpawnClass, 14);
ACTION_PARAM_FIXED(Spawnofs_Z, 15);
ACTION_PARAM_INT(SpiralOffset, 16);
if(Range==0) Range=8192*FRACUNIT;
if(Sparsity==0) Sparsity=1.0;
@ -1658,7 +1660,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
slopeoffset = pr_crailgun.Random2() * (Spread_Z / 255);
}
P_RailAttack (self, Damage, Spawnofs_XY, Spawnofs_Z, Color1, Color2, MaxDiff, Flags, PuffType, angleoffset, slopeoffset, Range, Duration, Sparsity, DriftSpeed, SpawnClass);
P_RailAttack (self, Damage, Spawnofs_XY, Spawnofs_Z, Color1, Color2, MaxDiff, Flags, PuffType, angleoffset, slopeoffset, Range, Duration, Sparsity, DriftSpeed, SpawnClass, SpiralOffset);
self->x = saved_x;
self->y = saved_y;