Fix lightmaps got applied to model meshes
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parent
764a08752f
commit
6a804cd4c7
4 changed files with 11 additions and 7 deletions
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@ -46,6 +46,7 @@ FModelVertexBuffer::FModelVertexBuffer(bool needindex, bool singleframe)
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{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FModelVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FModelVertex, u) },
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{ 0, VATTR_NORMAL, VFmt_Packed_A2R10G10B10, (int)myoffsetof(FModelVertex, packedNormal) },
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{ 0, VATTR_LIGHTMAP, VFmt_Float3, (int)myoffsetof(FModelVertex, lu) },
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{ 1, VATTR_VERTEX2, VFmt_Float3, (int)myoffsetof(FModelVertex, x) },
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{ 1, VATTR_NORMAL2, VFmt_Packed_A2R10G10B10, (int)myoffsetof(FModelVertex, packedNormal) }
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};
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@ -7,6 +7,8 @@ struct FModelVertex
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float x, y, z; // world position
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float u, v; // texture coordinates
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unsigned packedNormal; // normal vector as GL_INT_2_10_10_10_REV.
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float lu, lv; // lightmap texture coordinates
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float lindex; // lightmap texture index
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void Set(float xx, float yy, float zz, float uu, float vv)
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{
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@ -15,6 +17,7 @@ struct FModelVertex
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z = zz;
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u = uu;
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v = vv;
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lindex = -1.0f;
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}
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void SetNormal(float nx, float ny, float nz)
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