- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.

This was to resolve some circular dependencies with the portal code.
The most notable changees:

 * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
 * split off the parts from p_maputl into a separate header.
 * consolidated all blockmap related data into p_blockmap.h
 * split off the polyobject parts into po_man.h
This commit is contained in:
Christoph Oelckers 2016-02-15 02:14:34 +01:00
commit 6adb069506
72 changed files with 503 additions and 314 deletions

View file

@ -13,6 +13,7 @@
#include "teaminfo.h"
#include "d_net.h"
#include "farchive.h"
#include "d_player.h"
IMPLEMENT_POINTY_CLASS(DBot)
DECLARE_POINTER(dest)