- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
This was to resolve some circular dependencies with the portal code. The most notable changees: * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures. * split off the parts from p_maputl into a separate header. * consolidated all blockmap related data into p_blockmap.h * split off the polyobject parts into po_man.h
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72 changed files with 503 additions and 314 deletions
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@ -11,6 +11,7 @@
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#include "doomdef.h"
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#include "doomstat.h"
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#include "p_local.h"
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#include "p_maputl.h"
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#include "b_bot.h"
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#include "g_game.h"
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#include "m_random.h"
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@ -20,6 +21,8 @@
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#include "i_system.h"
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#include "s_sound.h"
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#include "d_event.h"
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#include "d_player.h"
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#include "p_spec.h"
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static FRandom pr_botdofire ("BotDoFire");
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