- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
This was to resolve some circular dependencies with the portal code. The most notable changees: * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures. * split off the parts from p_maputl into a separate header. * consolidated all blockmap related data into p_blockmap.h * split off the polyobject parts into po_man.h
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@ -60,6 +60,7 @@
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#include "v_video.h"
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#include "p_spec.h"
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#include "hardware.h"
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#include "r_utility.h"
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#include "intermission/intermission.h"
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EXTERN_CVAR (Int, disableautosave)
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