- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
This was to resolve some circular dependencies with the portal code. The most notable changees: * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures. * split off the parts from p_maputl into a separate header. * consolidated all blockmap related data into p_blockmap.h * split off the polyobject parts into po_man.h
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@ -47,6 +47,7 @@
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#include "sc_man.h"
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#include "g_level.h"
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#include "r_renderer.h"
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#include "d_player.h"
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//==========================================================================
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//
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