- moved m_bbox to 'common'

This commit is contained in:
Christoph Oelckers 2020-04-27 00:07:17 +02:00
commit 6afa73bdcd
4 changed files with 2 additions and 4 deletions

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@ -1,49 +0,0 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// bounding box class
//
//-----------------------------------------------------------------------------
#include "m_bbox.h"
#include "p_local.h"
#include "p_maputl.h"
//==========================================================================
//
//
//
//==========================================================================
void FBoundingBox::AddToBox (const DVector2 &pos)
{
if (pos.X < m_Box[BOXLEFT])
m_Box[BOXLEFT] = pos.X;
if (pos.X > m_Box[BOXRIGHT])
m_Box[BOXRIGHT] = pos.X;
if (pos.Y < m_Box[BOXBOTTOM])
m_Box[BOXBOTTOM] = pos.Y;
if (pos.Y > m_Box[BOXTOP])
m_Box[BOXTOP] = pos.Y;
}

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@ -1,102 +0,0 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Nil.
//
//-----------------------------------------------------------------------------
#ifndef __M_BBOX_H__
#define __M_BBOX_H__
#include <float.h>
#include "vectors.h"
#include "m_fixed.h"
enum
{
BOXTOP,
BOXBOTTOM,
BOXLEFT,
BOXRIGHT
}; // bbox coordinates
class FBoundingBox
{
public:
FBoundingBox()
{
ClearBox();
}
FBoundingBox(double left, double bottom, double right, double top)
{
m_Box[BOXTOP] = top;
m_Box[BOXLEFT] = left;
m_Box[BOXRIGHT] = right;
m_Box[BOXBOTTOM] = bottom;
}
FBoundingBox(double x, double y, double radius)
{
setBox(x, y, radius);
}
void setBox(double x, double y, double radius)
{
m_Box[BOXTOP] = y + radius;
m_Box[BOXLEFT] = x - radius;
m_Box[BOXRIGHT] = x + radius;
m_Box[BOXBOTTOM] = y - radius;
}
void ClearBox ()
{
m_Box[BOXTOP] = m_Box[BOXRIGHT] = -FLT_MAX;
m_Box[BOXBOTTOM] = m_Box[BOXLEFT] = FLT_MAX;
}
// Returns a bounding box that encloses both bounding boxes
FBoundingBox operator | (const FBoundingBox &box2) const
{
return FBoundingBox(m_Box[BOXLEFT] < box2.m_Box[BOXLEFT] ? m_Box[BOXLEFT] : box2.m_Box[BOXLEFT],
m_Box[BOXBOTTOM] < box2.m_Box[BOXBOTTOM] ? m_Box[BOXBOTTOM] : box2.m_Box[BOXBOTTOM],
m_Box[BOXRIGHT] > box2.m_Box[BOXRIGHT] ? m_Box[BOXRIGHT] : box2.m_Box[BOXRIGHT],
m_Box[BOXTOP] > box2.m_Box[BOXTOP] ? m_Box[BOXTOP] : box2.m_Box[BOXTOP]);
}
void AddToBox(const DVector2 &pos);
inline double Top () const { return m_Box[BOXTOP]; }
inline double Bottom () const { return m_Box[BOXBOTTOM]; }
inline double Left () const { return m_Box[BOXLEFT]; }
inline double Right () const { return m_Box[BOXRIGHT]; }
void Set(int index, double value) {m_Box[index] = value;}
protected:
double m_Box[4];
};
#endif //__M_BBOX_H__