- Added Martin Howe's morph system update.
- Added support for defining composite textures in HIRESTEX. It is not fully tested and right now can't do much more than the old TEXTUREx method. - Added a few NULL pointer checks to the texture code. - Made duplicate class names in DECORATE non-fatal. There is really no stability concern here and the worst that can happen is that the wrong actor is spawned. This was a constant hassle when testing with WADs that contain duplicate resources. SVN r905 (trunk)
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19 changed files with 277 additions and 47 deletions
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@ -440,14 +440,14 @@ const char *cht_Morph (player_t *player, const PClass *morphclass, bool quickund
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{
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if (P_UndoPlayerMorph (player))
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{
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if (!quickundo && oldclass != morphclass && P_MorphPlayer (player, morphclass, 0, style))
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if (!quickundo && oldclass != morphclass && P_MorphPlayer (player, player, morphclass, 0, style))
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{
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return "You feel even stranger.";
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}
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return "You feel like yourself again.";
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}
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}
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else if (P_MorphPlayer (player, morphclass, 0, style))
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else if (P_MorphPlayer (player, player, morphclass, 0, style))
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{
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return "You feel strange...";
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}
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