- Added Martin Howe's morph system update.

- Added support for defining composite textures in HIRESTEX. It is not fully tested
  and right now can't do much more than the old TEXTUREx method.
- Added a few NULL pointer checks to the texture code.
- Made duplicate class names in DECORATE non-fatal. There is really no stability
  concern here and the worst that can happen is that the wrong actor is spawned.
  This was a constant hassle when testing with WADs that contain duplicate resources.


SVN r905 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-12 15:31:18 +00:00
commit 6b2a7b8b03
19 changed files with 277 additions and 47 deletions

View file

@ -611,6 +611,14 @@ void FTextureManager::LoadHiresTex(int wadnum)
}
//else Printf("Unable to define hires texture '%s'\n", tex->Name);
}
else if (sc.Compare("texture"))
{
ParseXTexture(sc, FTexture::TEX_Override);
}
else if (sc.Compare("sprite"))
{
ParseXTexture(sc, FTexture::TEX_Sprite);
}
}
}
}