- Added Martin Howe's morph system update.
- Added support for defining composite textures in HIRESTEX. It is not fully tested and right now can't do much more than the old TEXTUREx method. - Added a few NULL pointer checks to the texture code. - Made duplicate class names in DECORATE non-fatal. There is really no stability concern here and the worst that can happen is that the wrong actor is spawned. This was a constant hassle when testing with WADs that contain duplicate resources. SVN r905 (trunk)
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19 changed files with 277 additions and 47 deletions
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@ -611,6 +611,14 @@ void FTextureManager::LoadHiresTex(int wadnum)
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}
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//else Printf("Unable to define hires texture '%s'\n", tex->Name);
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}
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else if (sc.Compare("texture"))
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{
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ParseXTexture(sc, FTexture::TEX_Override);
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}
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else if (sc.Compare("sprite"))
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{
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ParseXTexture(sc, FTexture::TEX_Sprite);
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}
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}
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}
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}
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