- Added Martin Howe's morph system update.
- Added support for defining composite textures in HIRESTEX. It is not fully tested and right now can't do much more than the old TEXTUREx method. - Added a few NULL pointer checks to the texture code. - Made duplicate class names in DECORATE non-fatal. There is really no stability concern here and the worst that can happen is that the wrong actor is spawned. This was a constant hassle when testing with WADs that contain duplicate resources. SVN r905 (trunk)
This commit is contained in:
parent
b340f9c762
commit
6b2a7b8b03
19 changed files with 277 additions and 47 deletions
|
|
@ -297,10 +297,12 @@ static FActorInfo *CreateNewActor(FScanner &sc, FActorInfo **parentc, Baggage *b
|
|||
*colon++ = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
if (PClass::FindClass (sc.String) != NULL)
|
||||
{
|
||||
sc.ScriptError ("Actor %s is already defined.", sc.String);
|
||||
}
|
||||
*/
|
||||
|
||||
typeName = sc.String;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue