- Added Martin Howe's morph system update.

- Added support for defining composite textures in HIRESTEX. It is not fully tested
  and right now can't do much more than the old TEXTUREx method.
- Added a few NULL pointer checks to the texture code.
- Made duplicate class names in DECORATE non-fatal. There is really no stability
  concern here and the worst that can happen is that the wrong actor is spawned.
  This was a constant hassle when testing with WADs that contain duplicate resources.


SVN r905 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-12 15:31:18 +00:00
commit 6b2a7b8b03
19 changed files with 277 additions and 47 deletions

View file

@ -752,11 +752,13 @@ static bool CheckFloatParm(FScanner &sc)
// [MH]
static int ParseMorphStyle (FScanner &sc)
{
static const char * morphstyles[]={
"MRF_ADDSTAMINA", "MRF_FULLHEALTH", "MRF_UNDOBYTOMEOFPOWER", "MRF_UNDOBYCHAOSDEVICE", NULL};
static const int morphstyle_values[]={
MORPH_ADDSTAMINA, MORPH_FULLHEALTH, MORPH_UNDOBYTOMEOFPOWER, MORPH_UNDOBYCHAOSDEVICE};
static const char * morphstyles[]={
"MRF_ADDSTAMINA", "MRF_FULLHEALTH", "MRF_UNDOBYTOMEOFPOWER", "MRF_UNDOBYCHAOSDEVICE",
"MRF_FAILNOTELEFRAG", "MRF_FAILNOLAUGH", "MRF_WHENINVULNERABLE", NULL};
static const int morphstyle_values[]={
MORPH_ADDSTAMINA, MORPH_FULLHEALTH, MORPH_UNDOBYTOMEOFPOWER, MORPH_UNDOBYCHAOSDEVICE,
MORPH_FAILNOTELEFRAG, MORPH_FAILNOLAUGH, MORPH_WHENINVULNERABLE};
// May be given flags by number...
if (sc.CheckNumber())
@ -2564,7 +2566,7 @@ static void PowerMorphMorphStyle (FScanner &sc, APowerMorph *defaults, Baggage &
static void PowerMorphMorphFlash (FScanner &sc, APowerMorph *defaults, Baggage &bag)
{
sc.MustGetString ();
defaults->UnMorphFlash = FName(sc.String);
defaults->MorphFlash = FName(sc.String);
}
//==========================================================================