- Converted the rest of a_strifestuff.cpp to DECORATE.
- Fixed: AStalker::CheckMeleeRange did not perform all checks of AActor::CheckMeleeRange. I replaced this virtual override with a new flag MF5_NOVERTICALMELEERANGE so that this feature can also be used by other actors. - Converted Strife's Stalker to DECORATE. - Converted ArtiTeleport to DECORATE. SVN r1126 (trunk)
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19 changed files with 433 additions and 430 deletions
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@ -237,10 +237,13 @@ bool AActor::CheckMeleeRange ()
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return true;
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// [RH] Don't melee things too far above or below actor.
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if (pl->z > z + height)
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return false;
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if (pl->z + pl->height < z)
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return false;
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if (!(flags5 & MF5_NOVERTICALMELEERANGE))
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{
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if (pl->z > z + height)
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return false;
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if (pl->z + pl->height < z)
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return false;
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}
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if (!P_CheckSight (this, pl, 0))
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return false;
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@ -2590,7 +2593,6 @@ void A_Explode (AActor *thing)
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int distance = 128;
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bool hurtSource = true;
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thing->PreExplode ();
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thing->GetExplodeParms (damage, distance, hurtSource);
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P_RadiusAttack (thing, thing->target, damage, distance, thing->DamageType, hurtSource);
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if (thing->z <= thing->floorz + (distance<<FRACBITS))
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