- floatified viewheight variables and some related code.
This commit is contained in:
parent
af427b80bd
commit
6b3c0ecbd3
14 changed files with 90 additions and 82 deletions
|
|
@ -152,7 +152,7 @@ public:
|
|||
double JumpZ;
|
||||
fixed_t GruntSpeed;
|
||||
fixed_t FallingScreamMinSpeed, FallingScreamMaxSpeed;
|
||||
fixed_t ViewHeight;
|
||||
double ViewHeight;
|
||||
double ForwardMove1, ForwardMove2;
|
||||
double SideMove1, SideMove2;
|
||||
FTextureID ScoreIcon;
|
||||
|
|
@ -402,8 +402,8 @@ public:
|
|||
|
||||
float DesiredFOV; // desired field of vision
|
||||
float FOV; // current field of vision
|
||||
fixed_t viewz; // focal origin above r.z
|
||||
fixed_t viewheight; // base height above floor for viewz
|
||||
double viewz; // focal origin above r.z
|
||||
double viewheight; // base height above floor for viewz
|
||||
double deltaviewheight; // squat speed.
|
||||
double bob; // bounded/scaled total velocity
|
||||
|
||||
|
|
@ -493,7 +493,7 @@ public:
|
|||
|
||||
double crouchfactor;
|
||||
double crouchoffset;
|
||||
fixed_t crouchviewdelta;
|
||||
double crouchviewdelta;
|
||||
|
||||
FWeaponSlots weapons;
|
||||
|
||||
|
|
@ -504,7 +504,7 @@ public:
|
|||
|
||||
double GetDeltaViewHeight() const
|
||||
{
|
||||
return FIXED2DBL((mo->ViewHeight + crouchviewdelta - viewheight) >> 3);
|
||||
return (mo->ViewHeight + crouchviewdelta - viewheight) / 8;
|
||||
}
|
||||
|
||||
void Uncrouch()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue