- floatified viewheight variables and some related code.
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14 changed files with 90 additions and 82 deletions
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@ -21,7 +21,7 @@
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//
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//-----------------------------------------------------------------------------
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#include <float.h>
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#include "p_local.h"
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#include "p_effect.h"
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#include "c_console.h"
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@ -57,7 +57,7 @@ bool P_CheckTickerPaused ()
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ConsoleState == c_down || ConsoleState == c_falling)
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&& !demoplayback
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&& !demorecording
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&& players[consoleplayer].viewz != 1
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&& players[consoleplayer].viewz != -FLT_MAX
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&& wipegamestate == gamestate)
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{
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S_PauseSound (!(level.flags2 & LEVEL2_PAUSE_MUSIC_IN_MENUS), false);
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