Added lens distortion shader

This commit is contained in:
Magnus Norddahl 2016-08-02 17:32:21 +02:00
commit 6b9529d70f
11 changed files with 236 additions and 2 deletions

View file

@ -864,6 +864,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
if (FGLRenderBuffers::IsEnabled()) mBuffers->BlitSceneToTexture();
BloomScene();
TonemapScene();
LensDistortScene();
}
mDrawingScene2D = false;
eye->TearDown();