Added lens distortion shader
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11 changed files with 236 additions and 2 deletions
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@ -864,6 +864,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
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if (FGLRenderBuffers::IsEnabled()) mBuffers->BlitSceneToTexture();
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BloomScene();
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TonemapScene();
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LensDistortScene();
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}
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mDrawingScene2D = false;
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eye->TearDown();
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