- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
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3 changed files with 7 additions and 3 deletions
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@ -4704,7 +4704,7 @@ void P_RailAttack(FRailParams *p)
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}
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// Draw the slug's trail.
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P_DrawRailTrail(source, rail_data.PortalHits, p->color1, p->color2, p->maxdiff, p->flags, p->spawnclass, angle, p->duration, p->sparsity, p->drift, p->SpiralOffset);
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P_DrawRailTrail(source, rail_data.PortalHits, p->color1, p->color2, p->maxdiff, p->flags, p->spawnclass, angle, p->duration, p->sparsity, p->drift, p->SpiralOffset, pitch);
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}
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//==========================================================================
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