- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -1765,7 +1765,7 @@ static bool CheckSingleWad (const char *name, bool &printRequires, bool printwar
{
return true;
}
if (Wads.CheckIfWadLoaded (name) < 0)
if (fileSystem.CheckIfWadLoaded (name) < 0)
{
if (printwarn)
{
@ -2129,13 +2129,13 @@ static void PutSaveWads (FSerializer &arc)
const char *name;
// Name of IWAD
name = Wads.GetWadName (Wads.GetIwadNum());
name = fileSystem.GetWadName (fileSystem.GetIwadNum());
arc.AddString("Game WAD", name);
// Name of wad the map resides in
if (Wads.GetLumpFile (primaryLevel->lumpnum) > Wads.GetIwadNum())
if (fileSystem.GetLumpFile (primaryLevel->lumpnum) > fileSystem.GetIwadNum())
{
name = Wads.GetWadName (Wads.GetLumpFile (primaryLevel->lumpnum));
name = fileSystem.GetWadName (fileSystem.GetLumpFile (primaryLevel->lumpnum));
arc.AddString("Map WAD", name);
}
}
@ -2773,12 +2773,12 @@ void G_DoPlayDemo (void)
gameaction = ga_nothing;
// [RH] Allow for demos not loaded as lumps
demolump = Wads.CheckNumForFullName (defdemoname, true);
demolump = fileSystem.CheckNumForFullName (defdemoname, true);
if (demolump >= 0)
{
int demolen = Wads.LumpLength (demolump);
int demolen = fileSystem.LumpLength (demolump);
demobuffer = (uint8_t *)M_Malloc(demolen);
Wads.ReadLump (demolump, demobuffer);
fileSystem.ReadLump (demolump, demobuffer);
}
else
{