- renamed the file system related classes to actually use the term "FileSystem".
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83befa7686
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6bccde3b51
103 changed files with 647 additions and 647 deletions
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@ -851,12 +851,12 @@ void FMapInfoParser::ParseCluster()
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// Remap Hexen's CLUS?MSG lumps to the string table, if applicable. The code here only checks what can actually be in an IWAD.
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if (clusterinfo->flags & CLUSTER_EXITTEXTINLUMP)
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{
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int lump = Wads.CheckNumForFullName(clusterinfo->ExitText, true);
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int lump = fileSystem.CheckNumForFullName(clusterinfo->ExitText, true);
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if (lump > 0)
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{
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// Check if this comes from either Hexen.wad or Hexdd.wad and if so, map to the string table.
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int fileno = Wads.GetLumpFile(lump);
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auto fn = Wads.GetWadName(fileno);
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int fileno = fileSystem.GetLumpFile(lump);
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auto fn = fileSystem.GetWadName(fileno);
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if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
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{
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FStringf key("TXT_%.5s_%s", fn, clusterinfo->ExitText.GetChars());
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@ -1986,8 +1986,8 @@ level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo)
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if (HexenHack)
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{
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// Try to localize Hexen's map names. This does not use the above feature to allow these names to be unique.
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int fileno = Wads.GetLumpFile(sc.LumpNum);
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auto fn = Wads.GetWadName(fileno);
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int fileno = fileSystem.GetLumpFile(sc.LumpNum);
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auto fn = fileSystem.GetWadName(fileno);
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if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
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{
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FStringf key("TXT_%.5s_%s", fn, levelinfo->MapName.GetChars());
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@ -2206,18 +2206,18 @@ void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_i
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if (sc.Compare("include"))
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{
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sc.MustGetString();
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int inclump = Wads.CheckNumForFullName(sc.String, true);
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int inclump = fileSystem.CheckNumForFullName(sc.String, true);
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if (inclump < 0)
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{
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sc.ScriptError("include file '%s' not found", sc.String);
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}
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if (Wads.GetLumpFile(sc.LumpNum) != Wads.GetLumpFile(inclump))
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if (fileSystem.GetLumpFile(sc.LumpNum) != fileSystem.GetLumpFile(inclump))
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{
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// Do not allow overriding includes from the default MAPINFO
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if (Wads.GetLumpFile(sc.LumpNum) == 0)
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if (fileSystem.GetLumpFile(sc.LumpNum) == 0)
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{
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I_FatalError("File %s is overriding core lump %s.",
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Wads.GetWadFullName(Wads.GetLumpFile(inclump)), sc.String);
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fileSystem.GetWadFullName(fileSystem.GetLumpFile(inclump)), sc.String);
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}
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}
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FScanner saved_sc = sc;
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@ -2406,11 +2406,11 @@ void G_ParseMapInfo (FString basemapinfo)
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{
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FMapInfoParser parse;
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level_info_t defaultinfo;
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int baselump = Wads.GetNumForFullName(basemapinfo);
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if (Wads.GetLumpFile(baselump) > 0)
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int baselump = fileSystem.GetNumForFullName(basemapinfo);
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if (fileSystem.GetLumpFile(baselump) > 0)
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{
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I_FatalError("File %s is overriding core lump %s.",
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Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo.GetChars());
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fileSystem.GetWadFullName(fileSystem.GetLumpFile(baselump)), basemapinfo.GetChars());
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}
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parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
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}
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@ -2419,25 +2419,25 @@ void G_ParseMapInfo (FString basemapinfo)
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int nindex;
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// Parse any extra MAPINFOs.
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while ((lump = Wads.FindLumpMulti (mapinfonames, &lastlump, false, &nindex)) != -1)
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while ((lump = fileSystem.FindLumpMulti (mapinfonames, &lastlump, false, &nindex)) != -1)
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{
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if (nindex == 0)
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{
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// If this lump is named MAPINFO we need to check if the same WAD contains a ZMAPINFO lump.
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// If that exists we need to skip this one.
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int wad = Wads.GetLumpFile(lump);
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int altlump = Wads.CheckNumForName("ZMAPINFO", ns_global, wad, true);
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int wad = fileSystem.GetLumpFile(lump);
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int altlump = fileSystem.CheckNumForName("ZMAPINFO", ns_global, wad, true);
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if (altlump >= 0) continue;
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}
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else if (nindex == 2)
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{
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// MAPINFO and ZMAPINFO will override UMAPINFO if in the same WAD.
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int wad = Wads.GetLumpFile(lump);
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int altlump = Wads.CheckNumForName("ZMAPINFO", ns_global, wad, true);
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int wad = fileSystem.GetLumpFile(lump);
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int altlump = fileSystem.CheckNumForName("ZMAPINFO", ns_global, wad, true);
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if (altlump >= 0) continue;
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altlump = Wads.CheckNumForName("MAPINFO", ns_global, wad, true);
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altlump = fileSystem.CheckNumForName("MAPINFO", ns_global, wad, true);
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if (altlump >= 0) continue;
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}
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if (nindex != 2)
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