- renamed the file system related classes to actually use the term "FileSystem".
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83befa7686
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103 changed files with 647 additions and 647 deletions
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@ -283,7 +283,7 @@ void FMultipatchTextureBuilder::AddTexturesLump(const void *lumpdata, int lumpsi
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}
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{
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auto pnames = Wads.OpenLumpReader(patcheslump);
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auto pnames = fileSystem.OpenLumpReader(patcheslump);
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numpatches = pnames.ReadUInt32();
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// Check whether the amount of names reported is correct.
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@ -294,7 +294,7 @@ void FMultipatchTextureBuilder::AddTexturesLump(const void *lumpdata, int lumpsi
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}
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// Check whether the amount of names reported is correct.
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int lumplength = Wads.LumpLength(patcheslump);
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int lumplength = fileSystem.LumpLength(patcheslump);
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if (numpatches > uint32_t((lumplength - 4) / 8))
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{
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Printf("PNAMES lump is shorter than required (%u entries reported but only %d bytes (%d entries) long\n",
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@ -406,13 +406,13 @@ void FMultipatchTextureBuilder::AddTexturesLumps(int lump1, int lump2, int patch
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if (lump1 >= 0)
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{
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FMemLump texdir = Wads.ReadLump(lump1);
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AddTexturesLump(texdir.GetMem(), Wads.LumpLength(lump1), lump1, patcheslump, firstdup, true);
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FMemLump texdir = fileSystem.ReadLump(lump1);
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AddTexturesLump(texdir.GetMem(), fileSystem.LumpLength(lump1), lump1, patcheslump, firstdup, true);
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}
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if (lump2 >= 0)
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{
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FMemLump texdir = Wads.ReadLump(lump2);
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AddTexturesLump(texdir.GetMem(), Wads.LumpLength(lump2), lump2, patcheslump, firstdup, false);
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FMemLump texdir = fileSystem.ReadLump(lump2);
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AddTexturesLump(texdir.GetMem(), fileSystem.LumpLength(lump2), lump2, patcheslump, firstdup, false);
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}
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}
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