- renamed the file system related classes to actually use the term "FileSystem".
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83befa7686
commit
6bccde3b51
103 changed files with 647 additions and 647 deletions
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@ -165,14 +165,14 @@ FTexture::FTexture (const char *name, int lumpnum)
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}
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else
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{
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Wads.GetLumpName (Name, lumpnum);
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fileSystem.GetLumpName (Name, lumpnum);
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}
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}
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FTexture::~FTexture ()
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{
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FTexture *link = Wads.GetLinkedTexture(SourceLump);
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if (link == this) Wads.SetLinkedTexture(SourceLump, nullptr);
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FTexture *link = fileSystem.GetLinkedTexture(SourceLump);
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if (link == this) fileSystem.SetLinkedTexture(SourceLump, nullptr);
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if (areas != nullptr) delete[] areas;
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areas = nullptr;
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@ -391,10 +391,10 @@ void FTexture::AddAutoMaterials()
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if (this->*(layer.pointer) == nullptr) // only if no explicit assignment had been done.
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{
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FStringf lookup("%s%s%s", layer.path, bFullNameTexture ? "" : "auto/", searchname.GetChars());
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auto lump = Wads.CheckNumForFullName(lookup, false, ns_global, true);
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auto lump = fileSystem.CheckNumForFullName(lookup, false, ns_global, true);
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if (lump != -1)
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{
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auto bmtex = TexMan.FindTexture(Wads.GetLumpFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
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auto bmtex = TexMan.FindTexture(fileSystem.GetLumpFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
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if (bmtex != nullptr)
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{
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bmtex->bMasked = false;
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